The engines are supposed to use only a few hundred and up to 3000 EC/s which are within the abilities of the "tokamak reactor" converters within the parts that provide power.Įnsure that you're using Endurance v1.12 and not using Endurance Reconfig (which is now obsolete and has probably unreleased fixes). And I fixed it when this happened while they would use LqdHydrogen (activated by installing Cryogenic Engines or Kerbal Atomics). ![]() I'm very sure that this issue cannot happen when the engines are using LiquidFuel. Maybe integrate docking ports into the bottom of the Endurance Modules so it reduces part count. I understand this is for in the atmosphere to maneuver the ship, but the Ranger would wobble up and down trying to lock on to Prograde because the RCS thrust were so powerful. Docking with the Ranger and Lander was also a nightmare with the super high RCS power. Some people might like this, but I prefer a lower RCS power on the Endurance. Now, the thrusters are so powerful, and its not the same anymore. One thing I liked doing was removing all reaction wheels, and only having the fuel module RCS thrusters on, and then slowly spinning up the ship like in the movie. Reduce the power of the RCS thrusters on the Endurance Fuel Modules, Ranger and Lander. IVA's for the crew and med bay module for the EnduranceĪdd lights to the windows of the Ranger and Lander, so when you turn on the lights, the windows light up. This is bad for people wanting to use this ship in career/science mode. Even with all fuel cells active, and all solar panels fully exposed, the engines are draining insane amounts of electricity. It is impossible to use any of the ships engines at full thrust without cheating infinite electricity. Reduce the amount of electricity used by all engines. Whenever I use my landing gear on the ranger, the feet clip through the ground and its back to resting on the body of the ship I feel like this is a bit too low, and doesn't challenge the player to manage their fuel consumptionįix the landing gear on the Ranger. At full power, the 4 engines are using 0.14 Liquid Fuel (Yet they're using 6 figure's of electricity). I do like the plumes on the other craft, but removing it from the endurance would be good.Īnother comment about the Deep Space Engines - the fuel consumption is ridiculously low. I liked being able to look at my space ship from the front and not seeing any plumes, but to go to the back, and find these 12 bright engines (with no plumes of course). One of the things I liked about the mod was that the engines on the endurance had no plumes, which was similar to the movie. Remove the plumes from the Endurance Deep Space Engines. Small notice that Endurance Reconfig is being canceled as a separate mod and being folded into the Endurance mod itself. Due to how it works, it gives a lot of tank volume to the part's extra resources (like IntakeAir, FusionPellets) and there's currently no means to stop that behavior. Side note: the WBI OmniStorage feature will require WBI Pathfinder installed (so that it's usable in CRP) and won't be available to parts immediately involved with engines. But their tankage scaling will have to wait to be decided by post-release user feedback. The other LS mods ( USI, Kerbalism, Snacks) are provided for, under B9 Part Switch. It ended up this way since the two selections use very different scaling calculations. I will try to fix this so that some parts can have all options under one selection. Practically all parts have fuel selection (with large volume) and LS selections (with small volume) separate from each other. TAC LS options from here to there (powered by B9 Part Switch). ![]() I think himself will rather enjoy this one.
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